I have two instances where it would work, but once I do something, it wouldn't work. It's basketball-related again, lol. I'll show you 2 GIFs and show you the reasons why the script breaks. The script will be down below.
local debounce = false
local players = game:FindService("Players")
script.Parent.Touched:connect(function(hit)
if debounce then
return
end
debounce = true
if hit.Name == "Handle" and hit.Parent:IsA("Tool") then
local Ball = hit
local BallHandlerVal = Ball.Parent:WaitForChild("BallHandler")
local BallHandler = players:FindFirstChild(BallHandlerVal.Value) --
local cash = BallHandler:FindFirstChild("leaderstats")
if BallHandler and cash then
local EXPValue = cash:WaitForChild('XP')
if BallHandler:IsInGroup(3164314) then
EXPValue.Value = EXPValue.Value + 10
print("Gave +10 EXP")
else
EXPValue.Value = EXPValue.Value + 5
print("Gave +5 EXP")
end
end
wait(1)
debounce = false
end
end)
GIF to show you how it works:
GIF to show you how it breaks:
Here is the Dunking Script if you were interested.
hoop=script.Parent.Parent.Parent.Parent
player=script.player
brick=script.Parent
function Dunking(hit)
local person=hit.Parent
if person.ClassName=="Accessory" then
wait()
elseif person:findFirstChild("Humanoid"and"Torso") then
if hit.Name==("Left Arm" or "Right Arm") then
player.Value=person.Name
v=person:GetChildren()
for i=1,#v do
if v[i].ClassName=="Tool" then
script.Disabled=true
person.Head.Anchored=true
local ball=v[i]
ball.Parent=workspace
ball.Handle.Position=hoop.Backboard.here.Position
local d=brick.dunk:Clone()
d.Parent=ball
d.Script.Disabled=false
end
end
wait(1)
v=game.Players:GetChildren()
for i=1,#v do
if v[i].Name==player.Value then
v[i].Character.Head.Anchored=false
end
end
wait(1.5)
hoop.Head.GUI.Label.Text=""
end
end
script.Disabled=false
end
brick.Touched:connect(Dunking)
Thanks for all the help!
LukeGabrieI aka EnergyBrickz

3 comments
Both Gif's are the same...
oops ill fix that
So what you need to figure out is where exactly the script stops working. To do that, you need to spam the thing with prints. Is the touched event even firing?