I recently learned that character legs can collide, so what is it exactly determining how far a player model is from the ground, and how can I access this property? I found this out after disproportionately scaling player models, and I found that the legs were floating from the ground.
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How to find/change character distance from the ground? [Solved]
2 answers
✓ Accepted answer
Well to change it might be hard but here is how to detect how far it is from it, so first we are gonna be using Magnitude, magnitude is a term used across mathematics that means several things. In vector theory, the magnitude of a vector is the length of a vector, im not gonna go into depth on how it works, you want to learn more about it go here.
So to get the magnitude between 2 parts you have to do
part1 = game.Workspace.Part1
part2 = game.Workspace.Part2
local Magnitude = (part1 - part2).magnitude
print(Magnitude)
but to always get it you can use a While Loop, to do so you want to add this small line of code
part1 = game.Workspace.Part1
part2 = game.Workspace.Part2
while wait() do
local Magnitude = (part1 - part2).magnitude
print(Magnitude)
end
so now that you know about how to get magnitude we can get the players distance between them, so this line of code should detect it
game.Players.PlayerAdded:connect(function(player)
local character = player.Character or player.CharacterAdded:Wait()
local ground = game.Workspace.Baseplate
while wait() do
if character then
local torso = character.Torso
if torso then
local Magnitude = (torso.Position - ground.Position).magnitude
if Magnitude > 172 then
print("Player is off of the ground")
print(Magnitude)
end
end
end
end
end)
I hope this helped you!
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1 comment
Wow thanks! I don't have the rep to upvote but when I do I'll come back to upvote this.