So I tried to generate random trees. However, the trees stack up on one position.
math.randomseed(tick())
tree = game.ReplicatedStorage["Pine Tree"]
function randomTrees(pos)
for i = 1, 10 do
local treeClone = tree:Clone()
treeClone.Parent = game.Workspace
treeClone:MoveTo(pos)
for _, child in pairs(treeClone:GetChildren()) do
child.Anchored = true
end
end
end
randomTrees(Vector3.new(math.random(-256, 256), 0, math.random(-256, 256)))
I even used math.randomseed. What's wrong?

1 comment
https://scriptinghelpers.org/questions/42029/random-always-picks-last-element-in-table possibly?