This script is the server script connected to a running event, when the event runs it attached a model to the character. I know for certain the remote event is running fine and the script in question works outside an event without difficulty. Is there any specific reason however why it won't work inside a Remote Event script?
local event2 = game:GetService("ReplicatedStorage"):WaitForChild("EarsBEvent")
event2.OnServerEvent:Connect(function(player)
if player:findFirstChild("Humanoid") ~= nil then
local g = script.Parent.EarsBack:Clone()
g.Parent = player.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = player.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end)
edit: The problem is definitely from line 3/4 onward, script cannot find 'EarsBack' model
