it's supposed to fling any parts it touches, It works in studio mode but when i try to publish it to my Place and be flinged By it, but it only makes me trip. Why is that?
s = script.Parent -- it's a part
function woosh(hit)
hit.Velocity = ((hit.Position - s.Position).unit + Vector3.new(0,1,0))* 200 + script.Parent.Velocity
hit.RotVelocity = hit.RotVelocity + Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
local a = hit.parent:findFirstChild("Humanoid")
if a then
a.PlatformStand = true
wait(5)
a.PlatformStand = false
end
end
s.Touched:connect(woosh)
like really

3 comments
Is FilteringEnabled activated in your project?
It's probably not the scripting if it works in studio testing mode, but idk really
"probably not the scripting if it works in studio testing mode," Likely is. Here's an article on that: https://scriptinghelpers.org/guides/server-client-relationship-in-roblox