Rust = game.Lighting.Map1
Nuketown = game.Lighting.Map2
function Start()
--How would I make Rust load when the server is started, and after 260 seconds, load Nuketown?
end
COMMUNITY QUESTION
How to make changing maps?
1 answer
Rust = game.Lighting.Map1:Clone()
Rust.Parent = Workspace
Rust:MakeJoints()
wait(260)
Rust:Destroy()
Nuketown = game.Lighting.Map2:Clone()
Nuketown.Parent = Workspace
Nuketown:MakeJoints()
wait(260)
Nuketown:Destroy()
This discussion is preserved as it was. New answers, comments, and votes are closed.
