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COMMUNITY QUESTION

How to make changing maps?

Rust = game.Lighting.Map1
Nuketown = game.Lighting.Map2

function Start()
	--How would I make Rust load when the server is started, and after 260 seconds, load Nuketown? 
end

1 answer

Rust = game.Lighting.Map1:Clone()
Rust.Parent = Workspace
Rust:MakeJoints()
wait(260)
Rust:Destroy()
Nuketown = game.Lighting.Map2:Clone()
Nuketown.Parent = Workspace
Nuketown:MakeJoints()
wait(260)
Nuketown:Destroy()

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