I'm not asking for a script or anything (although it would be nice), where would I look if I wanted to create a brick that unequips the tools you're holding when you touch it? Thanks!
Unequip tool on touch brick?
1 answer
So to get started you want to check when the part gets hit, to do this you can do
script.Parent.Touched:connect(function(hit)
end)
and the hit in between the () in front of the function will detect what hit it, so to detect if its a player you want to do
local human = hit.Parent:FindFirstChild("Humanoid")
if human then
print("Its human")
end
So now we need to check if the player has the tool, so just the same as we did with the humanoid
local Tool = hit.Parent:FindFirstChild("ToolName")
if Tool then
print("Found tool")
end
so if it found the tool is should print Found tool, now we need to get the player and its backpack, to get the player just do
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
print("Found player!")
end
now that we have the player we need to find the backpack which is in the player and i you need to define the tool after the part where it finds the humanoif, to do so just add a simple line
local Backpack = player:FindFirstChild("Backpack")
if Backpack then
print("Found backpack")
end
now if it found the backpack we can insert the tool into the backpack by just simply saying
Tool.Parent = Backpack
and that should do it, here is all the code:
script.Parent.Touched:connect(function(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human then
print("Its human")
local Tool = hit.Parent:FindFirstChild("ToolName")
if Tool then
print("Found tool")
end
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
print("Found player!")
local Backpack = player:FindFirstChild("Backpack")
if Backpack then
print("Found backpack")
Tool.Parent = Backpack
end
end
end
end)
So i really hope this helped you out, i do suggest checking out the wiki it can really help you learn scripting, Upvote and select as answer if it helped, comment on here or message me if you have and questions, user is EndorsedScripter
2 comments
Didn't actually work but I'll accept your answer because you tried :)
I tested it with me and it worked
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2 comments
I would look into the touched event on parts and note that tools are parented under the Character to equip them. You would then need to just move the tool from the character object back to the player's backpack.
Basic code: part.Touched:Connect(function(hit) plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr then tool = GetToolInPlayer(plr) if tool then tool.Parent = plr.Backpack end end end) --You'll need to complete the touched logic and do the GetToolInPlayer logic yourself.