I want to make a cannon that shoots cannonballs but the thing is, the cannonball actually doesn't move! I had a few advice, but nothing that I know of that could easily help me. This is the code that I'm using:
local Cannon = script.Parent
local CannonBody = Cannon.Union
local Cannonball = game.Workspace.MiniGame1.Cannonball
local Wall = game.Workspace.MiniGame1.Wall
local GameStart = false
local x = 14.5
local y = 3.312
local z = -72.5
function Cannonfire()
if GameStart == true then
local Clone = Cannonball:Clone()
Clone.Position = Vector3.new(x, y, z)
repeat
wait(.5)
y = y + .152
z = z - 1
Clone.Position = Vector3.new(x, y, z)
until Wall.Touched == true
if Wall.Touched == true then
Clone:Destroy()
end
end
end
wait(5)
GameStart = true
Cannonfire()
Any help is appreciated! PS the cannonball is anchored.

4 comments
Use BodyVelocity instead of Position. This video helped me out, https://www.youtube.com/watch?v=Ef5z8me7mBM, skip to 12:40
Toolbox > ROBLOX sets > Weapons > Rocket launcher. Study it.
The Clone has to be unanchored when it is fired, also if the script is a local script, change it to just a script
I'll try those. Thanks for the help!