This basically just sets the TextLabel's text to the player's torso's coordinates. The values are too big and I have no idea on how to round it.
This is an example of what the TextLabel looks like: https://gyazo.com/acc5d71abfffceff8d89b38baea20cb9
How would I round the X, Y, and Z values so they are always whole numbers?
LocalScript inside of a TextLabel
local player = game.Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
character = player.CharacterAdded:wait()
end
while wait(0.001) do
script.Parent.Text = tostring(character.Torso.Position)
end
