I've managed to make a gui that when you hover over a door it will make a Gui visible. I don't like the way the Gui just pops into existance so I tried tweening it. Didn't work out too well. This is my attempt at tweening;
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local frame = script.Parent:WaitForChild('FrameGUI')
local toggle = false
local Door =
--LIST OF IN GAME DOORS--
game.Workspace.Door1.Door.Clickbox or
game.Workspace.Door2.Door.Clickbox
--LIST OF IN GAME DOORS--
Mouse.Move:connect(function()
if Mouse.Target and Mouse.Target == Door then
Player.PlayerGui.DoorGui.SpecialHoverGui.Visible = true
elseif Mouse.Target and Mouse.Target ~= Door then
Player.PlayerGui.DoorGui.SpecialHoverGui.Visible = false
end
end)
Mouse.Move:connect(function()
if script.Parent.Visible == false then
frame:TweenPosition(UDim2.new(0.5,-250,0.5,-200), 'Out', 'Bounce', 1)
script.Parent.Visible = true
else
frame:TweenPosition(UDim2.new(0.5,-250,1.7,-200), 'Out', 'Bounce', 1)
script.Parent.Visible = true
end
end)
