unction onClick()
for i_, players in pairs(game.Players:GetChildren()) do --gets list of characters
if players.Character ~= nil then --makes sure chracter/s is existent
players.Character:BreakJoints() --kills character
end
end
end
script.Parent.MouseButton1Click:connect(onClick)
✓ ANSWER ACCEPTED
How can I make this script only kill others, and not the one clicking the button?
2 answers
✓ Accepted answer
You need to use the if statement on line 3 to determine whether or not *'players'*s Name is equivalent to the one clicking the button.
But this isn't going to work just on the client due to FilteringEnabled. You have to setup a RemoteEvent in ReplicatedStorage to tell the server to execute the code.
Use FireServer from a LocalScript and use the OnServerEvent event from the server to recieve the FireServer cal.
Script in ServerScriptStorage:
local re = game.ReplicatedStorage.ClickedButton --This is your remote
function onClick(c)
for _, players in pairs(game.Players:Players()) do
if players.Name ~= c.Name then
players.Character:BreakJoints()
end
end
end
re.OnServerEvent:Connect(onClick)
LocalScript:
local re = game.ReplicatedStorage.ClickedButton --This is your remote
function onClick()
re:FireServer()
end
script.Parent.MouseButton1Down:Connect(onClick)
function killOthers()
for _, v in pairs(game.Players:GetChildren()) do
local name = game.Players.LocalPlayer.Name
if not v.Character.Name == name then
v.Character.Head:Destroy()
end
end
end
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1 comment
if you want to do this with an executor(do not endorse exploiting) then replace v.char.name == name with v.char.name == "YourName"