The object will bounce off a solid object before the touched event is fired, and then it fires which is not fast enough. When its collisions are disabled it will go through the object and then fire. I need it to fire on impact, I also don't want it to be raycast.
COMMUNITY QUESTION
BasePart touched event not fast enough, any solutions?
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Why don't you want to raycast?
Im doing raycast for the real projectile, these are just tracers