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BasePart touched event not fast enough, any solutions?

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Voltoxus 248 Moderation Voter
7 years ago

The object will bounce off a solid object before the touched event is fired, and then it fires which is not fast enough. When its collisions are disabled it will go through the object and then fire. I need it to fire on impact, I also don't want it to be raycast.

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Why don't you want to raycast? Azarth 3141 — 7y
0
Im doing raycast for the real projectile, these are just tracers Voltoxus 248 — 7y

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