I want to make a cannon shoot a cannonball which is a clone of the original. However, it is not cloning and if it did, it wasn't moving. This is one of the codes that I was using:
local Cannon = script.Parent
local CannonBody = Cannon.Union
local Cannonball = game.Workspace.Cannonball
local Wall = game.Workspace.Wall
local GameStart = false
local x = 14.5
local y = 3.312
local z = -72.5
function Cannonfire()
if GameStart == true then
local Clone = Cannonball:Clone()
Clone.Position = Vector3.new(x, y, z)
repeat
wait(.5)
Clone.Position = Vector3.new(x, y + .152, z - 1)
until Wall.Touched == true
if Wall.Touched == true then
Clone:Destroy()
end
end
end
wait(5)
GameStart = true
Cannonfire()
What am I doing wrong and how do I fix it? Any help is appreciated!

1 comment
Well, for one, GameStart is set to false