So I have a dialog with a NPC. So what property can I use to toggle the dialog making it possibly enabled or un-enabled? Here is a script below that I want to add after a wait(), the dialog becomes enabled, how would I do that?
leave = game.Workspace.leave
workspace.NPC1.Head.Dialog.DialogChoiceSelected:connect(function(player,choice)
if choice.Name == "Choice1" then
player.Character.Humanoid.Health = 100
elseif choice.Name == "Choice2" then
script.Parent:Destroy()
wait(1)
script.Parent.Parent.Parent.Humanoid.WalkToPoint = game.Workspace.leave.Position
end
end)

3 comments
Make your own bool value that controls it
Oh. nvm
There isn't one, you can make your own dialog though.