local Player = game.Players.LocalPlayer
local mouse = Player:GetMouse()
local enabled = true
mouse.KeyDown:connect(function(key)
key = key:lower()
if not enabled then return end
enabled = false
if key == "j" then
local mes = script.MeshPart:Clone()
mes.Parent = workspace
mes.CanCollide = false
mes.Anchored = false
local sha = script.Water:Clone()
sha.Parent = mes
local y = Instance.new("BodyVelocity", mes)
y.maxForce = Vector3.new(math.huge,math.huge,math.huge)
y.velocity = mes.CFrame.lookVector*0
for i = 1, 150 do -- here
mes.CFrame = CFrame.new(mouse.Hit.p)
wait()
end
game.Debris:AddItem(mes,2)
end
wait(2)
enabled = true
end)
see the for i = 1, 150 do mes.CFrame = CFrame.new(mouse.Hit.p) wait() end how do I make it so it won't go to the camera like I can move the part around but if I leave the mouse in the same place the part comes back to the camera and blocks my view I don't know how to explain it but this is it.... Help please

2 comments
part.Transparency = 1?
But I am using a Mesh so I want people to see that