Like if you got shot, it'll play a sound. Like "Braaa" or "OOOH." And it randomly selects a sound each time you are you are injured. Something like this.
local NewHealth = Humanoid.Health + (Humanoid.Health/Humanoid.MaxHealth) + 1
if NewHealth = Humanoid.Health and Humanoid.Health = -1 <
then
sound1:play()
end
And another sound will play depending on how much damage you take. Like in older games (Preferably DOOM, Quake, and Serious Sam) where when you take damage, your guy will make a sound.
if NewHealth = Humanoid.Health and Humanoid.Health = - 1< -- you take greater than 1 damage, it'll ---play
then
sound1:play()
end

1 comment
This is all in a health GUI script, by the way.