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Different Sounds for Different Areas with no FE?

Is it possible to make it so different areas have different music? from what I understand, having FE off will make all the audio play at once for all the players, is this right or is there another way?

Thanks

1 comment

1

Once the player enters a certain region, you can parent the sound somewhere only they can hear it, like their PlayerGui.

1 answer

✓ Accepted answer

Without fitlering you can still play sounds locally in many ways. For example, http://wiki.roblox.com/index.php?title=API:Class/SoundService/PlayLocalSound. Every few seconds you would check which sound to play for them.

You can also put a sound in a part then play with the distance properties. Would have an obvious source though.

It is still best to simply work with filtering. It will soon be enforced by Roblox.

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