This sounds really complicated, but basically, I'm creating a GUI inside a Tool that is basically cloned whenever the Tool is equipped, and inside this GUI I have a button, and what this button does is that whenever it is clicked on, a specific key on the keyboard is pressed. I am a really beginning scripter, and if you guys could fix my script up, it would be awesome!
local Player = script.Parent.Parent.Parent.Parent
local ScreenGui = script.Parent.Parent
local Tool=script.Parent.Parent.Parent
local keys={false,false}
local debris = game:service("Debris")
------------------------------------------------
local aroundRight="g" -- the key pressed
-------------------------------------------------
while true do
wait()
if Player:IsA("Player") then
function AroundRight(key) --this is what happens to the tool (basically a basketball)
if (key==aroundRight) then
Tool.rMovement.Disabled=true
Tool.lMovement.Disabled=true
Tool.HandValue.Value = 1
Tool.GripPos = Vector3.new(0.5, -0.5, -0.3)
wait(0.01)
Tool.GripPos = Vector3.new(0.5, -1, 0)
wait(0.01)
Tool.GripPos = Vector3.new(0.5, -1.5, 0.5)
wait(0.01)
Tool.GripPos = Vector3.new(0.5, -1.5, 1)
wait(0.01)
Tool.GripPos = Vector3.new(0.5, -1.5, 1.5)
wait(0.01)
Tool.GripPos = Vector3.new(0.5, -1, 2)
wait(0.01)
Tool.GripPos = Vector3.new(1, -0.5, 2.5)
wait(0.01)
Tool.GripPos = Vector3.new(1.5, 0, 3)
wait(0.01)
Tool.GripPos = Vector3.new(2, 0.5, 3)
wait(0.01)
Tool.GripPos = Vector3.new(2.5, 1, 3)
wait(0.01)
Tool.GripPos = Vector3.new(3, 1.5, 3)
wait(0.01)
Tool.GripPos = Vector3.new(2.5, 2, 2.5)
wait(0.01)
Tool.GripPos = Vector3.new(2, 2.5, 2)
wait(0.01)
Tool.GripPos = Vector3.new(1.5, 3, 1.5)
wait(0.01)
Tool.GripPos = Vector3.new(1, 3.5, 1)
wait(0.01)
Tool.GripPos = Vector3.new(0.5, 3, 0.5)
wait(0.01)
Tool.GripPos = Vector3.new(0.5, 2.5, 0)
wait()
Tool.lMovement.Disabled=false -- basically I have it where I can use the basketball on both my left hand and right hand.
end
else break
end
else break
end
end
ScreenGui:Destroy() --i want it so that whenever the Tool is unequipped, it would remove the GUI
Tool.Equipped:connect(function()
script.Parent.MouseButton1Click:connect(AroundRight) -- basically the function where when it clicks it connects the upper script.
end)
I don't know if I'm suppose to use UserInputService with it or not, or if there's an even simpler method like ContextActionService, but I don't know how to develop the script if I ever tried using those services, lol. (Yet alone even know how to create one.)
All in all, a button that whenever it is clicked on, a key on the keyboard will be equivalent to it, and once the ball is unequipped, the button will disappear. Also, if you could implement a debounce whenever the button is clicked on that would be wonderful! :)
Thanks, LukeGabriel aka EnergyBrickz

2 comments
http://wiki.roblox.com/index.php?title=Keyboard_input
I have a video issueing the problem https://www.youtube.com/watch?v=xPJLKQdNI2M&feature=youtu.be