I've been trying and looking everywhere. So far I only got this from an old question someone asked a while ago.
while wait() do
game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
I've used it but it ain't smooth, the animation doesn't play smoothly and its as if the character is swapping between walking and swimming in an instant. Its also jerking around.
Is there any way to make the character swim in the air as if the air was water? Thanks.
