I am trying to make a morph gui, I have no experience making a morph. Anyways Everytime I resize the characters torso it instantly kills the player.
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
function onClick1()
local rl = character.Humanoid.Parent:FindFirstChild("Right Leg")
if rl then
rl:Destroy()
end
local ll = character.Humanoid.Parent:FindFirstChild("Left Leg")
if ll then
ll:Destroy()
end
local ra = character.Humanoid.Parent:FindFirstChild("Right Arm")
if ra then
ra:Destroy()
end
local la = character.Humanoid.Parent:FindFirstChild("Left Arm")
if la then
la:Destroy()
end
local torso = character.Humanoid.parent:FindFirstChild("Torso")
if torso then
torso.Size = Vector3.new(4, 3.8, 4.5)
end
end
script.Parent.MouseButton1Down:connect(onClick1)
Is there a way to not kill the player?
UPDATE: I used a mesh to resize the player how I wanted, but would still like to know how to do this for the future!

3 comments
it gets detached from the head which kills them
I figured that but How would I attach them again? Using a weld? if so How do I create this weld?
I believe this wiki post should be helpful than. It's about welding. http://wiki.roblox.com/index.php?title=Weld