I'm trying to make it so the game loads but the player doesn't. When I disable CharacterAutoLoads it says 'Waiting for character'
here's the script
game.Players.PlayerAdded:connect(function(player)
script.LocalScript:clone().Parent = player.CharacterAdded:wait()
player.Character = nil
end)

2 comments
You don't want the character to load but the player loads.The player has to load for the person to enter a server.
The easiest way to do this is to clone the character to lightning and then destroy the copy that is in the Workspace. That's if you want to add if back later. If not, don't copy it, just destroy it.