local module = {}
local Storage = game:GetService('DataStoreService'):GetDataStore("StatHolder")
game.Players.PlayerAdded:connect(function(plr)
local Lvl = Instance.new("NumberValue", plr)
Lvl.Name = "Lvl"
Lvl.Value = 1
local LvlTime = Instance.new("IntValue", plr)
LvlTime.Name = "LvlTime"
local Lvl1 = Instance.new("StringValue", plr.LvlTime)
Lvl1.Name = "Lvl1Time"
Lvl1.Value = 00.0
local Lvl2 = Instance.new("StringValue", plr.LvlTime)
Lvl2.Name = "Lvl2Time"
Lvl2.Value = 00.0
local Lvl3 = Instance.new("StringValue", plr.LvlTime)
Lvl3.Name = "Lvl3Time"
Lvl3.Value = 00.0
local Lvl4 = Instance.new("StringValue", plr.LvlTime)
Lvl4.Name = "Lvl4Time"
Lvl4.Value = 00.0
local Lvl5 = Instance.new("StringValue", plr.LvlTime)
Lvl5.Name = "Lvl5Time"
Lvl5.Value = 00.0
local Lvl6 = Instance.new("StringValue", plr.LvlTime)
Lvl6.Name = "Lvl6Time"
Lvl6.Value = 00.0
local Lvl7 = Instance.new("StringValue", plr.LvlTime)
Lvl7.Name = "Lvl7Time"
Lvl7.Value = 00.0
local Lvl8 = Instance.new("StringValue", plr.LvlTime)
Lvl8.Name = "Lvl8Time"
Lvl8.Value = 00.0
local Lvl9 = Instance.new("StringValue", plr.LvlTime)
Lvl9.Name = "Lvl9Time"
Lvl9.Value = 00.0
local Lvl10 = Instance.new("StringValue", plr.LvlTime)
Lvl10.Name = "Lvl10Time"
Lvl10.Value = 00.0
local Lvl11 = Instance.new("StringValue", plr.LvlTime)
Lvl11.Name = "Lvl11Time"
Lvl11.Value = 00.0
local Lvl12 = Instance.new("StringValue", plr.LvlTime)
Lvl12.Name = "Lvl12Time"
Lvl12.Value = 00.0
local SavedLvl = Storage:GetAsync(plr.userId .. "-Lvl")
if SavedLvl ~= nil then
Lvl.Value = SavedLvl
local SavedLvl1Time = Storage:GetAsync(plr.userId .. "-Lvl1Time")
if SavedLvl1Time ~= nil then
Lvl.Value = SavedLvl1Time
local SavedLvl2Time = Storage:GetAsync(plr.userId .. "-Lvl2Time")
if SavedLvl2Time ~= nil then
Lvl.Value = SavedLvl2Time
local SavedLvl3Time = Storage:GetAsync(plr.userId .. "-Lvl3Time")
if SavedLvl3Time ~= nil then
Lvl.Value = SavedLvl3Time
local SavedLvl4Time = Storage:GetAsync(plr.userId .. "-Lvl4Time")
if SavedLvl4Time ~= nil then
Lvl.Value = SavedLvl4Time
local SavedLvl5Time = Storage:GetAsync(plr.userId .. "-Lvl5Time")
if SavedLvl5Time ~= nil then
Lvl.Value = SavedLvl5Time
local SavedLvl6Time = Storage:GetAsync(plr.userId .. "-Lvl6Time")
if SavedLvl6Time ~= nil then
Lvl.Value = SavedLvl6Time
local SavedLvl7Time = Storage:GetAsync(plr.userId .. "-Lvl7Time")
if SavedLvl7Time ~= nil then
Lvl.Value = SavedLvl7Time
local SavedLvl8Time = Storage:GetAsync(plr.userId .. "-Lvl8Time")
if SavedLvl8Time ~= nil then
Lvl.Value = SavedLvl8Time
local SavedLvl9Time = Storage:GetAsync(plr.userId .. "-Lvl9Time")
if SavedLvl9Time ~= nil then
Lvl.Value = SavedLvl9Time
local SavedLvl10Time = Storage:GetAsync(plr.userId .. "-Lvl10Time")
if SavedLvl10Time ~= nil then
Lvl.Value = SavedLvl10Time
local SavedLvl11Time = Storage:GetAsync(plr.userId .. "-Lvl11Time")
if SavedLvl11Time ~= nil then
Lvl.Value = SavedLvl11Time
local SavedLvl12Time = Storage:GetAsync(plr.userId .. "-Lvl12Time")
if SavedLvl12Time ~= nil then
Lvl.Value = SavedLvl12Time
end
end
end
end
end
end
end
end
end
end
end
end
end
end)
game.Players.PlayerRemoving:connect(function(plr)
local id = plr.userId
local StatsValue = plr.Lvl.Value
Storage:SetAsync(id.. "-Lvl", StatsValue)
local id = plr.userId
local Stats1Value = plr.LvlTime.Lvl1Time.Value
Storage:SetAsync(id.. "-Lvl1Time", Stats1Value)
local id = plr.userId
local Stats2Value = plr.LvlTime.Lvl2Time.Value
Storage:SetAsync(id.. "-Lvl2Time", Stats2Value)
local id = plr.userId
local Stats3Value = plr.LvlTime.Lvl3Time.Value
Storage:SetAsync(id.. "-Lvl3Time", Stats3Value)
local id = plr.userId
local Stats4Value = plr.LvlTime.Lvl4Time.Value
Storage:SetAsync(id.. "-Lvl4Time", Stats4Value)
local id = plr.userId
local Stats5Value = plr.LvlTime.Lvl5Time.Value
Storage:SetAsync(id.. "-Lvl5Time", Stats5Value)
local id = plr.userId
local Stats6Value = plr.LvlTime.Lvl6Time.Value
Storage:SetAsync(id.. "-Lvl6Time", Stats6Value)
local id = plr.userId
local Stats7Value = plr.LvlTime.Lvl7Time.Value
Storage:SetAsync(id.. "-Lvl7Time", Stats7Value)
local id = plr.userId
local Stats8Value = plr.LvlTime.Lvl8Time.Value
Storage:SetAsync(id.. "-Lvl8Time", Stats8Value)
local id = plr.userId
local Stats9Value = plr.LvlTime.Lvl9Time.Value
Storage:SetAsync(id.. "-Lvl9Time", Stats9Value)
local id = plr.userId
local Stats10Value = plr.LvlTime.Lvl10Time.Value
Storage:SetAsync(id.. "-Lvl10Time", Stats10Value)
local id = plr.userId
local Stats11Value = plr.LvlTime.Lvl11Time.Value
Storage:SetAsync(id.. "-Lvl11Time", Stats11Value)
local id = plr.userId
local Stats12Value = plr.LvlTime.Lvl12Time.Value
Storage:SetAsync(id.. "-Lvl12Time", Stats12Value)
end)
return module
It doesn't save. Please helpp
