I tried using the line if script.Parent.Chat.Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar.FocusLost then but that didn't even work. What I'm trying to do is make it so that when keys are pressed and the chat or another gui is in focus, it won't run the function.
Here is the full script, for anyone who is interested.
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hmnid = char:WaitForChild("Humanoid")
function onKeyPress(inputObject, gameProcessedEvent)
if script.Parent.Chat.Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar.FocusLost then
if inputObject.KeyCode == Enum.KeyCode.K then
if hmnid.CameraOffset.x ~= 5 then
hmnid.CameraOffset = Vector3.new(hmnid.CameraOffset.X + 0.5, hmnid.CameraOffset.Y, hmnid.CameraOffset.Z)
print("CameraOffset X value increased.")
else
print("CameraOffset not changed.")
end
end
if inputObject.KeyCode == Enum.KeyCode.H then
if hmnid.CameraOffset.x ~= -5 then
hmnid.CameraOffset = Vector3.new(hmnid.CameraOffset.X - 0.5, hmnid.CameraOffset.Y, hmnid.CameraOffset.Z)
print("CameraOffset X value decreased.")
else
print("CameraOffset not changed.")
end
end
if inputObject.KeyCode == Enum.KeyCode.J then
if hmnid.CameraOffset.z ~= 5 then
hmnid.CameraOffset = Vector3.new(hmnid.CameraOffset.X, hmnid.CameraOffset.Y, hmnid.CameraOffset.Z + 0.5)
print("CameraOffset Z value increased.")
else
print("CameraOffset not changed.")
end
end
if inputObject.KeyCode == Enum.KeyCode.U then
if hmnid.CameraOffset.z ~= -5 then
hmnid.CameraOffset = Vector3.new(hmnid.CameraOffset.X, hmnid.CameraOffset.Y, hmnid.CameraOffset.Z - 0.5)
print("CameraOffset Z value decreased.")
else
print("CameraOffset not changed.")
end
end
if inputObject.KeyCode == Enum.KeyCode.Y then
if hmnid.CameraOffset.y ~= 5 then
hmnid.CameraOffset = Vector3.new(hmnid.CameraOffset.X, hmnid.CameraOffset.Y + 0.5, hmnid.CameraOffset.Z)
print("CameraOffset Y value increased.")
else
print("CameraOffset not changed.")
end
end
if inputObject.KeyCode == Enum.KeyCode.N then
if hmnid.CameraOffset.y ~= -5 then
hmnid.CameraOffset = Vector3.new(hmnid.CameraOffset.X, hmnid.CameraOffset.Y - 0.5, hmnid.CameraOffset.Z)
print("CameraOffset Y value decreased.")
else
print("CameraOffset not changed.")
end
end
end
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)

1 comment
use the second arg, gameProcessedEvent.