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COMMUNITY QUESTION

Why arent my NPC's following the pathfinding points?

=Overview= The script is an Ai, it follows mobs,i am trying to implicate pathfinding to it, I've succesfully made it so that it makes a path out of parts in the 'Pathfinding' way to the target.

**~=Problem=~ ** The script find nearest Npc and goes towards them like its saposed to, but it does not take the pathfinding path

while wait() do
	local target = findNearestTorso(script.Parent.Torso.Position)
		
		if target ~= nil then
		local magnitude = (script.Parent.HumanoidRootPart.Position - target.Position).magnitude						
			
 		   print('WENUS')
			if magnitude < 5 and deb == false then
				deb = true
				script.Parent.Humanoid.WalkSpeed = 0
				script.Parent.Attacking.Value = true
				wait(.5)
				script.Parent.Humanoid.WalkSpeed = script.Parent.Settings.MoveSpeed.Value				
				deb = false
			else
				while true do

					path = game:GetService ("PathfindingService"):ComputeRawPathAsync (script.Parent.Torso.Position,target.Position,200)
					points = path:GetPointCoordinates()
					
					game.Workspace.Points:ClearAllChildren()
					
					for p = 1, #points do
						part = Instance.new("Part")
						part.FormFactor = Enum.FormFactor.Symmetric
						part.Size = Vector3.new(1,1,1)
						part.CanCollide = false
						part.Position = points[p]
						part.Anchored = true
						part.BrickColor = BrickColor.DarkGray()
						--part.Transparency = 0
						part.Parent = game.Workspace.Points
					end
					
					script.Parent.Humanoid:MoveTo(target.Position,target)
					--also tried script.Parent.Humanoid:MoveTo(part.Position,part)
					wait(0.5)
					end
					
				
			end		
		end
end	

2 comments

0

Perhaps the range is too short?

0

no

1 answer

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