So I tried out the Humanoid's Strafing property - and I couldn't get it to work(neither could a few other people, along with looking around apparently it's useless.)

Is there any way to detect when a character is moving side to side(strafing)?

3 comments

1

check a/d character spam?

0

Always thought that'd be pretty slow if it was sent from a remotevent(E.G someone's network is slow/ping is high, and it sends the message delayed.)

1

You should check it on the client, and when it occurs enough, send a request to the server.