Here's my script;
local Clicker = script.Parent:WaitForChild("ClickDetector")
local QuestionMarkString1 = game.ReplicatedStorage:WaitForChild("TextStringValues").QuestionMarkClickGiver.QuestionMarkString1.Value
local QuestionMarkString1Length = string.len(QuestionMarkString1)
local ChatGui = game.ReplicatedStorage:WaitForChild("ScreenGuis").ChatGui
local ChatBubble = ChatGui:WaitForChild("ChatBubble")
local YesNoGui = game.ReplicatedStorage:WaitForChild("ScreenGuis").YesNoGui
local YesButton = YesNoGui:WaitForChild("YesButton")
local NoButton = YesNoGui:WaitForChild("NoButton")
local ChatGuiCloned = false
local YesNoGuiCloned = false
Clicker.MouseClick:connect(function(Clicked)
if not ChatGuiCloned then
local CloneChatGui = ChatGui:Clone()
CloneChatGui.Parent = Clicked.PlayerGui
ChatGuiCloned = true
print("ChatGui has been Cloned, ChatGuiCloned has been set to true")
if not YesNoGuiCloned then
local CloneYesNoGui = YesNoGui:Clone()
CloneYesNoGui.Parent = Clicked.PlayerGui
YesNoGuiCloned = true
print("YesNoGui has been Cloned, YesNoGuiCloned has been set to true")
for i = 1,QuestionMarkString1Length do
wait()
ChatBubble.Text = string.sub(QuestionMarkString1, 1, i)
end
end
end
end)
Dunno why it won't work, no errors a script inside a click detector
