Hey, I was wondering if there is a way to stop the free exploit "Infinite Jump" from working on my game?
All help is appreciated.
Edit: I can't use FE, it breaks lots of things. I am making an anti-exploit, and infinite jump seems hard to stop.
Hey, I was wondering if there is a way to stop the free exploit "Infinite Jump" from working on my game?
All help is appreciated.
Edit: I can't use FE, it breaks lots of things. I am making an anti-exploit, and infinite jump seems hard to stop.
This will prevent players from exploiting their JumpPower and WalkSpeed. Everytime the walkspeed goes above 16, it'll change back to 16 and whenever the JumpPower is greater than 50, it'll go back to 50.
while wait() do
for _,v in pairs(game.Players:GetPlayers()) do
if v.Character then
if v.Character.Humanoid.WalkSpeed > 16 then
v.Character.Humanoid.WalkSpeed = 16
elseif v.Character.Humanoid.JumpPower > 50 then
v.Character.Humanoid.JumpPower = 50
end
end
end
end
@Wilbob30
Please explain the reasoning behind your answer. Thanx. c; And for an exploit, I doubt it has anything to do with the JumpPower, which is why there was a function to check a player's FPS.
This didn't work, sorry.
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6 comments
Surely FE stops it?
I need FE off for some other reasons.
add an anti exploiter that has already been made by someone
Well, have you figured out how this exploit is derived? Because the only way to prevent something from happening is if you knew how it happened in the first place. (I can't give you a direct answer, as I'm unfamiliar with this exploit.)
I mean by "Infinite Jump" you mean always being able to jump at whatever JumpPower they choose, I can assume also you want the players to jump the same, so just do a loop to continuously make sure it is at the desired JumpPower or do an event to see if something is changed in the humanoid.
It has nothing to do with the JumpPower - it abuses the sit and jump function, which makes you jump into the sky infinitely