Player= game.Players.LocalPlayer
Damage= game.ReplicatedStorage.Damage.Value
effect= game.ReplicatedStorage.effect.Value
Fire= Instance.new("Fire")
Fire.Size=25
script.Parent.Touched:connect(function (hit)
script.Parent.CanCollide=false
script.Parent.Transparency=1
local humanoid = hit.Parent:FindFirstChild("Humanoid")
humanoid.Health = humanoid.Health - Damage
Fire.Parent = humanoid.Torso
if effect == ("fire") then
Fire.Parent = humanoid.Torso
for i= 5,0,-1 do
hit.Parent.Humanoid:TakeDamage(10)
wait(1)
end
Fire:Destroy()
damage = false
script.Parent:Destroy()
end
end)
damage=true
So, let me explain. In my game, you shoot balls at others to inflict damage. This script goes under the actual ball that gets shot. There is a script in the starter pack that clones this ball, gives it velocity, etc.
anyways damage and effects are values. A will make a gui that changes the variables allowing for diffrent types of balls.
So, every thing works fine until "Fire:Destroy()".It won't go away.
Can you please fix the error?

3 comments
if effect == ("fire") -- didn't you mean -- if effect == "fire" ?
There's no difference ^
Capitalize the "f" in fire in (if effect == ("fire"))