x.CFrame = CFrame.new(char.UpperTorso.Position,Mouse.Hit.p)
local bv = Instance.new("BodyVelocity", x)
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.velocity = x.CFrame.lookVector*20
^ This is the lines that involves CFrame and that stuff I know how to make the part go to the mouse's Position but not how to make it follow the mouse after executing it like pressing T and it gets created.

2 comments
A loop??
What do you mean ?