I'm using roblox's matchmaking scripts to create my own parties, but when the game starts only the owner is teleported. Then there is an error message saying UserOffline. I don't get why this helps any help?
local arenaPlaceId = game:GetService("AssetService"):CreatePlaceAsync(server.Map.Value..": "..play1, arenaPlaceTemplateId)
local ownerid = game.Players:FindFirstChild(play1).userId
if play2 == nil and play3 == nil and play4 == nil then
else
local connection = game.Players:FindFirstChild(play1).OnTeleport:connect(function(teleportState, placeId)
if teleportState == Enum.TeleportState.Started then
local teleportStarted = os.time()
for i=1,3 do
local playz = nil
if i == 1 then
playz = play2
elseif i == 2 then
playz = play3
elseif i == 3 then
playz = play4
end
if playz == nil then
break
end
while true do
local success, error, placeId, arenaInstanceId = teleportService:GetPlayerPlaceInstanceAsync(ownerid)
if placeId == arenaPlaceId then
teleportService:TeleportToPlaceInstance(arenaPlaceId, arenaInstanceId, game.Players:FindFirstChild(playz))
return
end
wait()
end
end
end
end)
end
wait(1)
teleportService:Teleport(arenaPlaceId, game.Players:FindFirstChild(play1))
Every variable is defined and this is part of a script.
