The Sound script was already in starterplayer when you go into studio and when I try to edit it and put the sounds ids into the line of code and test it, it doesn't work. Any help?
function CreateNewSound(name, id, looped, pitch, parent)
local sound = Instance.new("Sound")
sound.SoundId = id
sound.Name = name
sound.archivable = false
sound.Parent = parent
sound.Pitch = pitch
sound.Looped = looped
sound.MinDistance = 5
sound.MaxDistance = 150
sound.Volume = 0.65
return sound
end
local head = script.Parent:FindFirstChild("Head")
if head == nil then
error("Sound script parent has no child Head.")
return
end
CreateNewSound("GettingUp", "rbxasset://sounds/action_get_up.mp3", false, 1, head)
CreateNewSound("Died", "rbxasset://sounds/uuhhh.mp3", false, 1, head)
CreateNewSound("FreeFalling", "rbxasset://sounds/action_falling.mp3", true, 1, head)
CreateNewSound("Jumping", "rbxasset://sounds/187137470.mp3", true, 1, torso)
CreateNewSound("Landing", "rbxasset://sounds/action_jump_land.mp3", false, 1, head)
CreateNewSound("Splash", "rbxasset://sounds/impact_water.mp3", false, 1, head)
CreateNewSound("Running", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1.85, head)
CreateNewSound("Swimming", "rbxasset://sounds/action_swim.mp3", true, 1.6, head)
CreateNewSound("Climbing", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1, head)
as you see I made the "jumping" sound id to one of my sound ids and it is not working any suggestions?

2 comments
Can you add the script that actually plays the sound, because that might be a problem.
Yea I can add the script