I want to bind a part to the character's torso, but I want that part to be able to rotate on it's own without rotating the character. How can I do it?
How a can I weld 2 parts together but allow them both to rotate freely?
2 answers
I think you are talking about the rotate joint. You can set a position relative to the character, just like a weld, but it can rotate around a pivot.
2 comments
Sweet! Never used those before.
:)
You can use a BallSocketConstraint. Using the Create button in the Model tab of Studio, create two different attachments onto two different parts. Then create a Ball in Socket and click on the two attachments to create the BallSocketConstraint. When you run Studio, you will find that the two are joined, but rotating freely - even if both have CanCollide on.
API: http://wiki.roblox.com/index.php?title=API:Class/BallSocketConstraint GIF:https://blog.roblox.com/wp-content/uploads/2016/12/BlogBallSocket.gif
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1 comment
I don't think you can use a regular weld, but Roblox has "Constraints" now that allow for parts to be connected, like Rope and Hinge Constraints. I haven't used these much, yet.