Players = game:GetService("Players")
Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
local Humanoid = Character:WaitForChild("Humanoid")
Humanoid.Died:connect(function()
if Humanoid.TeamColor == "Bright blue" then
game.Workspace.RedScore.Value = game.Workspace.RedScore.Value + 1
else
game.Workspace.BlueScore.Value = game.Workspace.BlueScore.Value + 1
end
end)
end)
end)
I made this script so that whenever a player dies, it checks their team, and if it's the blue team, a number value in workspace will go up by 1, and if it's the red team, a different number value in workspace will go up by 1. I have this script in serverscriptservice and I have tried different ways, one time it worked but only the red team score increased, and changing line 6 to
if Humanoid.TeamColor == BrickColor.new("Bright blue") then
doesn't work either :/ at this point it doesn't work at all and shows me no errors in the output, anyone know why?

1 comment
if Humanoid.Parent.Parent.Team.Name = "team name" then