For using :MoveTo() with humanoids, if you move a player to a part then teleport the player away, the player keeps walking until the player presses 'W' manually. How can I fix it so the player stops walking automatically when teleported away? (For door opening cutscene purposes)
COMMUNITY QUESTION
How to fix the player keep moving?
1 answer
You can make it MoveTo() its current position, it will over write the current moveto and stop because it is already there.
2 comments
0
doesn't work, the player just keeps walking straight towards infinity, and i checked the moveto position of the humanoid in-game and it was the position of the HumanoidRootPart in which i set it to walk to
0
prob a bug, idk sorry
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4 comments
You found a rare bug. (get it???) It's a bug that can happen rarely to your character while walking.
what
Would you mind showing me your script first, so I can help? @thehybrid576
it...it is just a simple humanoid:MoveTo(part.Position)