What would I use to make an object (Missile) go up and stuff?

3 comments

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lerp

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Oh, Alright! Thanks m8

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I think if the part is unanchored, you could use an explosion with no damage. But, you could also use a velocity part with CanCollide ENABLED, and make sure it supports the missile to where you want it to go. If you want to edit Velocity in a script, example: part.Velocity = Vector3.new(0,0,0)