IGNORE THIS QUESTION
Ok so I have a gun, and when the onUnEquipped event fires, it's supposed to connect the neck back to the player's head. But for some strange reason, the script gives me an error that says that the Neck doesn't exist, even though it does. Here's the code:
function onUnEquipped(mouse)
wait(0.01)
if Selected then
Selected = false
Spread = OriginalSpread
MainGui:Destroy()
for _,v in pairs(Connect) do
v:disconnect()
end
for i,v in pairs(IgnoreTable) do
if i > 2 then
v:Destroy()
end
end
BG:Destroy()
Torso.Neck.Part1 = Character.Head --This is the line that keeps breaking
if Arms then
local Shoulders = {
Torso:findFirstChild("Left Shoulder");
Torso:findFirstChild("Right Shoulder")
}
if Shoulders then
Shoulders[1].Part1 = Arms[1]
Shoulders[2].Part1 = Arms[2]
Welds[1]:Destroy()
Welds[2]:Destroy()
Welds[3]:Destroy()
end
end
for _,v in pairs(FakeArms) do
v:Destroy()
end
Camera.FieldOfView = 70
Torso.Parent.Humanoid.WalkSpeed = 16
end
end
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnEquipped)
Please help!
