The output error redirects to line 2. Here is the following code:
player = game.Players.LocalPlayer
playerHumanoid = player.Character.Humanoid
function update()
local hp = playerHumanoid.Health
local maxhp = playerHumanoid.MaxHealth
local health = hp / maxhp
if health <= 0 then
script.Parent.Bar:TweenSize(UDim2.new(0.01, 0, 1, 0), "Out", "Quad", 0.2)
script.Parent.TextLabel.Text = "0/"..maxhp.." Health"
end
script.Parent.Bar:TweenSize(UDim2.new(health, 0, 1, 0), "Out", "Quad", 0.2)
script.Parent.TextLabel.Text = math.floor(hp+0.5).."/"..maxhp.." Health"
end
update()
playerHumanoid.HealthChanged:connect(update)
I have a feeling that it has to do with the lack of code that checks if the model has or doesn't have the humanoid object, but usually it only has to do with buttons that are touched (if I am correct).

3 comments
I would like to add that this script is for a health bar.
try :WaitForChild('Humanoid')
Try FindFirstChild("Humanoid") or WaitForChild("Humanoid")