I want to prevent a humanoid from changing its state to ragdoll, but i can't seem to figure out how to use :GetStateEnabled() properly.
Here is what I have.
script.Parent.Humanoid:GetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
I want to prevent a humanoid from changing its state to ragdoll, but i can't seem to figure out how to use :GetStateEnabled() properly.
Here is what I have.
script.Parent.Humanoid:GetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
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