What I have is a bullet that follows a brick using body position, and the body position changing to the brick's position whenever the brick moves. I tried doing it, but the body position doesn't change at all. Here's my script.
while true do
local pos = follow.Position
script.Parent.Parent.Barrel.Sound:Play()
bullet.BodyPosition.Position = Vector3.new(pos)
end

3 comments
also, there are hidden elements not included in the script I gave you. Follow = the brick that the bullet follows.
nevermind, found a solution
since you found a solution can you put [SOLVED] at the end of the title so it closes