So I don't know what to do at all. I have a folder of all the placed items for that player. I want to make it so when they leave and rejoin the placed models/buildings are still their and in the same position as when you left.
COMMUNITY QUESTION
How would you make a base position saving script?
1 answer
I've done this before, and it works like a charm.
What i do is loop over each block and save the x,y,z position & rotation as such:
local basedata = {}
for _,v in pairs(base:GetChildren()) do
local tab = {
v.Name,
v.Position.X, -- You might want to add base-offset to this if you build on bases instead of a free world.
v.Position.Y,
v.Position.Z,
v.Rotation.X,
v.Rotation.Y,
v.Rotation.Z
}
table.insert(basedata,tab)
end
DS:SetAsync("Basedata",basedata)
For loading you then clone the block with the specific name (tab[1]), and set it's CFrame to
CFrame.new(Vector3.new(tab[2],tab[3],tab[4])) * CFrame.Angles(math.rad(tab[5]),math.rad(tab[6]),math.rad(tab[7]))
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2 comments
still need a little help on loading the models back into the game
I litheraly put that in the bottom.