Here's my script;
local Combat = script.Parent
local Animation = game.ReplicatedStorage:WaitForChild("CombatAnimation")
local Fighting = false
local Damage = script.Parent:WaitForChild("Damage")
local StaminaUse = script.Parent:WaitForChild("StaminaUse")
local CurrentStrength = Combat.Parent.Parent:WaitForChild("Status"):WaitForChild("CurrentStrength")
local CurrentStamina = Combat.Parent.Parent:WaitForChild("Status"):WaitForChild("CurrentStamina")
local CurrentStaminaStat = Combat.Parent.Parent:WaitForChild("Status"):WaitForChild("CurrentStaminaStat")
local ToolActivated = false
function onActivation()
ToolActivated = true
print("Combat Tool Activated")
local Humanoid = Combat.Parent:WaitForChild("Humanoid")
local anim = Humanoid:LoadAnimation(Animation)
anim:Play()
Fighting = true
if Fighting == true then return end
Fighting = true
CurrentStamina.Value = CurrentStamina.Value - StaminaUse.Value
CurrentStaminaStat.Value = CurrentStaminaStat.Value + StaminaUse.Value
CurrentStrength.Value = CurrentStrength.Value + StaminaUse.Value
Combat.Parent:WaitForChild("Right Arm").Touched:connect(function(Hit)
if Hit.Parent:FindFirstChild("Humanoid") then
Hit.Parent:WaitForChild("Humanoid").Health = Hit.Parent:WaitForChild("Humanoid").Health - Damage.Value
Combat.Parent:WaitForChild("Right Leg").Touched:connect(function(Hit)
if Hit.Parent:FindFirstChild("Humanoid") then
Hit.Parent:WaitForChild("Humanoid").Health = Hit.Parent:WaitForChild("Humanoid").Health - Damage.Value
wait()
Fighting = false
if ToolActivated == false then
return
end
end
end)
end
end)
end
Combat.Activated:connect(onActivation)
It has no errors. But then when it does do damage, it spams damages. I already try debounces. As you can see I made a lot of variables to try to prevent debounces. Please help. A lot of errors and problems.

3 comments
Title -> Has no errors - last line of question -> "A lot of errors and problems."
Is filtering enabled, and is this in a local script?
Sorry Ruben, I meant no errors in output but lot's of problems in game. FE is not enabled. This is a script