I'm making a button where once clicked the coin flips (animation). I want the player's camera set on the moving coin so that it will go up and down until the animation of the coin stops. And then the camera is back to normal (same as before clicking the button). I'm really bad at cameras settings and stuff. Please help me!

7 comments

0

To set the camera to the coin, you would set the camera subject to the coin.

0

Camera.CameraSubject = workspace.Coin -- Wherever the coin is.

0

RunService:BindToRenderStep() the camera follow function upon button press, Unbind upon second press

0

Please attempt before making a script request

0

Validark, I know nothing about camera. I wish to try to make a script but you can't do anything if you don't know anything.