Ive been working on a script to make a player teleport to a random point on a map that I have marked with little Spawnlocation parts (not the Spawnlocation its self, but a part) around the map. But when I press "Teleport to Arena" on the GUI it takes me to the same one. How do I make it randomly pick which one to goto?
Player = game.Players.LocalPlayer
Spawn = game.Workspace.SpawnLocation
BlackScreen = script.Parent.BlackScreen
TeleportButton = script.Parent.TeleportButton
Status = script.Parent.BlackScreen.Status
HasPressedTeleport = false
function MouseEnterTeleportButton()
TeleportButton.FontSize = "Size36"
TeleportButton.BackgroundColor3 = Color3.new(255, 1, 1)
end
function MouseLeftTeleportButton()
TeleportButton.FontSize = "Size24"
TeleportButton.BackgroundColor3 = Color3.new(1, 1, 1)
end
function TeleportPlayer()
if HasPressedTeleport == false then
BlackScreen.Transparency = 1
wait(0.1)
BlackScreen.Transparency = 0.9
wait(0.1)
BlackScreen.Transparency = 0.8
wait(0.1)
BlackScreen.Transparency = 0.7
wait(0.1)
BlackScreen.Transparency = 0.6
wait(0.1)
BlackScreen.Transparency = 0.5
wait(0.1)
BlackScreen.Transparency = 0.4
wait(0.1)
BlackScreen.Transparency = 0.3
wait(0.1)
BlackScreen.Transparency = 0.2
wait(0.1)
BlackScreen.Transparency = 0.1
wait(0.1)
BlackScreen.Transparency = 0
wait(0.5)
Player.Character:MoveTo(Spawn.Position)
wait(0.5)
Status.Transparency = 1
wait(0.1)
BlackScreen.Transparency = 0
wait(0.1)
BlackScreen.Transparency = 0.1
wait(0.1)
BlackScreen.Transparency = 0.2
wait(0.1)
BlackScreen.Transparency = 0.3
wait(0.1)
BlackScreen.Transparency = 0.4
wait(0.1)
BlackScreen.Transparency = 0.5
wait(0.1)
BlackScreen.Transparency = 0.6
wait(0.1)
BlackScreen.Transparency = 0.7
wait(0.1)
BlackScreen.Transparency = 0.8
wait(0.1)
BlackScreen.Transparency = 0.9
wait(0.1)
BlackScreen.Transparency = 1
wait(0.1)
end
end
TeleportButton.MouseEnter:connect(MouseEnterTeleportButton)
TeleportButton.MouseLeave:connect(MouseLeftTeleportButton)
TeleportButton.MouseButton1Down:connect(TeleportPlayer)
