I have,
dist = (Torso.Position - pos).magnitude
if script.Parent.Postion < dist then
script.Parent.Postion = dist
end
but I can't seem to think of anyway to get it to follow at a distance of 3 and follow a set person. Ex: YellowTide.
I have,
dist = (Torso.Position - pos).magnitude
if script.Parent.Postion < dist then
script.Parent.Postion = dist
end
but I can't seem to think of anyway to get it to follow at a distance of 3 and follow a set person. Ex: YellowTide.
The simplest architecture for this problem looks like this:
local distance = distanceToTarget;
-- distance to target would probably be
-- (myposition - targetposition).magnitude
if distance < followDistance then
-- I'm close enough
STOP();
else
-- I'm further than
-- followDistance away
GoTowards(target);
end
Depending on the type of thing you want, how you would "stop" and "go towards" could be very different. For a Humanoid "stop" would just MoveTo the position the humanoid is already at, and "go towards" would just MoveTo the target.
Your "target" would be, in this case, the position of the player ('s torso) you are assigned to. This could be related by either ObjectValue references (or equivalent references through _G), StringValue, Name, or other player-name based ways to reference them (through game.Players[PlayerNameVariable]), or by a parent relationship (the model following is a descendant of the player's character).
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1 comment
This help very much. Gotta love all the helpful people here at SH.