Hello,
I just want to double check that the best place to store a Remote Event/Function would be in the ReplicatedStorage?
Thanks,
Anthony
Hello,
I just want to double check that the best place to store a Remote Event/Function would be in the ReplicatedStorage?
Thanks,
Anthony
ReplicatedStorage is the place that sever & client can see, thus the best place to store remoteEvents and such. ReplicatedFirst is the service that's used to make custom loading screens. It always gets loaded first.
If you'd want to store playerdata, i suggest you use the ServerStorage instead so people that exploit won't be able to modify it. That is, if you secure your remote events and others good.
ReplicatedStorage is the best and most commonly used location to store RemoteEvents and RemoteFunctions etc
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2 comments
ReplicatedStorage or ReplicatedFirst are the most common.
ReplicatedStorage is where I put all my data bases for my games and etc. ReplicatedFirst is probably where I'd hold remote functions so the two of them don't get mixed up. Just a personal preference, maybe something you might want to try.