So I did the Saving Player Data tutorial on the ROBLOX Wiki but it never told me how a script would access the data? I want the data to be stored in a variable for another script.
The script I wrote from the tutorial
-- Setup table that we will return to scripts that require the ModuleScript. local PlayerStatManager = {} -- Create variable for the DataStore. local DataStoreService = game:GetService('DataStoreService') local playerData = DataStoreService:GetDataStore('PlayerData') -- Create variable to configure how often the game autosaves the player data. local AUTOSAVE_INTERVAL = 60 local DATASTORE_RETRIES = 3 -- Table to hold all of the player information for the current session. local sessionData = {} -- Function the other scripts in our game can call to change a player's stats. This -- function is stored in the returned table so external scripts can use it. function PlayerStatManager:ChangeStat(player, statName, changeValue) sessionData[player][statName] = sessionData[player][statName] + changeValue end local function dataStoreRetry(dataStoreFunction) local tries = 0 local success = true local data = nil repeat tries = tries + 1 success = pcall(function() data = dataStoreFunction() end) if not success then wait(1) end until tries == DATASTORE_RETRIES or success if not success then error('Could not access DataStore! Warn players that their data might not get saved!') end return success, data end -- Function to retrieve player's data from the DataStore. local function getPlayerData(player) return dataStoreRetry(function() return playerData:GetAsync(player.UserId) end)end -- Function to save player's data to the DataStore. local function savePlayerData(player) if sessionData[player] then return dataStoreRetry(function() return playerData:SetAsync(player.UserId, sessionData[player]) end) end end -- Function to add player to the sessionData table. First check if the player has -- data in the DataStore. If so, we'll use that. If not, we'll add the player to -- the DataStore. local function setupPlayerData(player) local success, data = getPlayerData(player) if not success then -- Could not access DataStore, set session data for player to false. sessionData[player] = false else if not data then -- DataStores are working, but no data for this player sessionData[player] = {Shirt = "rbxassetid://1", Pants = "rbxassetid://624636052"} savePlayerData(player) else -- DataStores are working and we got data for this player sessionData[player] = data end end end -- Function to run in the background to periodically save player's data. local function autosave() while wait(AUTOSAVE_INTERVAL) do for player, data in pairs(sessionData) do savePlayerData(player) end end end -- Bind setupPlayerData to PlayerAdded to call it when player joins. game.Players.PlayerAdded:connect(setupPlayerData) -- Call savePlayerData on PlayerRemoving to save player data when they leave. -- Also delete the player from the sessionData, as the player isn't in-game anymore. game.Players.PlayerRemoving:connect(function(player) savePlayerData(player) sessionData[player] = nil end) -- Start running autosave function in the background. spawn(autosave) -- Return the PlayerStatManager table to external scripts can access it. return PlayerStatManager
The script I want to make variables for
local PlayerStatManager = require(game.ServerStorage.PlayerStatManager) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) if character:findFirstChild("Shirt") ~= nil then character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=" .. Shirt else local newshirt = Instance.new("Shirt") newshirt.Parent = character newshirt.Name = "Shirt" newshirt.ShirtTemplate = "http://www.roblox.com/asset/?id=" .. Shirt end if character:findFirstChild("Pants") ~= nil then character.Pants.PantsTemplate = "rbxassetid://" .. Pants else local newPants = Instance.new("Pants") newPants.Parent = character newPants.Name = "Pants" newPants.PantsTemplate = "rbxassetid://" .. Pants end end) end)
Well you would need to access the array that holds the player data (sessionData). To access the playes data do
PlayerStatManager.sessionData = {}
instead of local then when you want to access it just call PlayerStatManager.sessionData[player].You could just return both the arrays
return {PlayerStatManger, sessionData}
,but they both do the same thing basically.