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How would I get walkspeed and the block disappears when I touch the generated brick?

Asked by 7 years ago

So this is using a dropper I made.

The script is

local function made()
    local Part = Instance.new("Part")
    Part.Size = Vector3.new(1,1,1)
    Part.BottomSurface = 0
    Part.TopSurface = 0
    Part.Parent = script.Parent
    Part.Material = ("Neon")
    Part.Position = script.Parent.Position
    Part.BrickColor = BrickColor.new("Lime green")
    Part.CanCollide = true
    Part.Transparency = 0
    Part.Name = "Brick"
end

while wait(1) do
    made()
end

I want it so when you touch "Brick" you get walkspeed and it disappears

2 answers

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Answered by 7 years ago

Simply make another function using the Part's Touched event:

brick.Touched:connect(function(hit) --change this directory according to the part
    local humanoid = hit.Parent:FindFirstChild("Humanoid") -- checks to see if a player touched it
    if humanoid then
        humanoid.Walkspeed = 16 -- change walkspeed
        brick:Destroy() -- or any other means of removing the brick
    end
end)

Hope that helped get you in the right direction.

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Answered by 7 years ago

Hi there! So to make this as simple as possible, So first were gonna use a different setup for a function, in the code i'll label everything that's happening as you read through!

local wSpeed = 18 --This changes the walkspeed to whatever you set it to!
local enabled = true

script.Parent.Touched:connect(function(hit)

if hit.Parent:FindFirstChild("Humanoid") and enabled == true then -- Checking if humanoid & enabled are true

hit.Parent.Humanoid.WalkSpeed = wSpeed -- Sets the walkspeed
enabled = false 
script.Parent.Transparency = 1 -- These 3 lines of code can be changed to a "For" loop to make the transition look nicer
wait(3)
script.Parent.Transparency = 0
enabled = true -- Simple debounce
end

end)

The only difference with this script is that your not creating a new part, You can always look into math.random to spawn the "powerup" where ever on your map! Hope this helped you!

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