I have an idle animation that plays when a tool is equipped. For example, say that the tool is a gun; when I equip the gun, I have the character play an idle gun holding animation. This animation is set to looped, so it plays forever, and I want to make it so that it stops playing when the gun is unequipped. However, I don't think I'm getting anywhere close:
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character:FindFirstChild("Humanoid")
local mouse = player:GetMouse()
local weapon = script.Parent
local holdanimation = Instance.new("Animation")
holdanimation.Name = "HoldingAnimation"
holdanimation.AnimationId = "http://www.roblox.com/Asset?ID=744566899"
weapon.Equipped:connect(function(mouse)
local animation = humanoid:LoadAnimation(holdanimation)
animation:Play()
end)
weapon.Unequipped:connect(function()
local animation = humanoid:GetPlayingAnimationTracks()
local n = 0
repeat
if animation[n].Name == "HoldingAnimation" then --Finding the animation and stopping it?
animation[n]:Stop()
n = animation.Length
end
n = n + 1
until n > animation.Length
end)
Any help would be much appreciated.
