I was wanting a script that would change your hat, shirt, and pants to the kind you want.
I need a script that will make you have 2.0 arms and legs, normal head, a super hero torso, glasses, normal boy hair, a Serious Sam shirt and pants, and that's it. I have most of it done, but I don't know how to get shirts, pants, and hats on it.
script.Parent.Touched:connect(function(hit)
if hit.Parent == nil then return end
if (hit.Parent:findFirstChild("Humanoid") == nil) then return end
local human = hit.Parent:findFirstChild("Humanoid")
local char = hit.Parent
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if (human ~= nil) and debounce == false then
debounce = true
originals = char:getChildren()
for w = 1, #originals do
if originals[w].className == "CharacterMesh" then
originals[w]:remove()
end
end
meshes = script:getChildren()
for y = 1, #meshes do
copy = meshes[y]:clone()
copy.Parent = char
end
end
wait(1)
debounce = false
end)
game.Players.PlayerAdded:connect(function(p)
p.CharacterAdded:connect(function(char)
wait(1)
originals = char:getChildren()
for w = 1, #originals do
if originals[w].className == "CharacterMesh" then
originals[w]:remove()
end
end
meshes = script:getChildren()
for y = 1, #meshes do
copy = meshes[y]:clone()
copy.Parent = char
end
end)
end)

2 comments
Please include some code or theories you had of doing this. This site is not here to make scripts for you.
Alright. Will do.